EarthBound is a truly special, exceptionally funny game that stands out even among Super Nintendo’s gigantic library of other great RPGs.įor all intents and purposes, Vagrant Story should not have been a PlayStation game. Underneath its goofy jokes and pop culture references is a genuinely great, sweet story about a group of kids who are risking a lot to make the world a better place, and the final battle is an extremely clever, moving way to incorporate the people our heroes meet along their journey. Most of all, EarthBound has a tremendous amount of heart. EarthBound has a great turn-based battle system and weird enemies that fully embrace the game’s eccentric sense of humor, plus unique twists on the RPG formula like homesickness as a status ailment and calling your dad to save your game. That modern setting mixed with bizarre, offbeat humor makes it a unique experience and has helped it maintain its cult status as something special and very different from its contemporaries. Early proof that not all RPGs need fantasy settings, EarthBound is one of the best turn-based RPGs of the 16-bit era and takes place in a town that feels like it could be anywhere in middle America. Combat that is a significant part of the experienceĮarthBound is a weird, wonderful game about four kids who save the world.Persistent character progression (including player-exposed stats).Systems (Is there an interesting dynamic between its various meta systems?)īecause the RPG is a particularly diverse and hard-to-define genre, it was important for us to nail down exactly what qualifies as an “RPG.”įor the purposes of this list, we defined an RPG as a game that includes:.Combat (Is it fun? Innovative? Does it ask the player to make interesting choices?).Character progression (Is there satisfying decision-making when it comes to building a character, choosing a combat style, or making other decisions in the game world?).
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